The Scions of Mal'Ganis

In Ulduar: Defiance, I hinted at a further story to be told through a series of shorts. While machinima is a ton of fun, I wanted to create something without the limitations of the game engine. I installed some 3D character animation software and got to work.

I made a decent amount of progress learning to model and animate, but the software suffered from being a very closed ecosystem. It was not compatible with any other programs, and could be incredibly glitchy and challenging to work with.




The story initially focused on searching for a missing sister and would lead to the Scarlet Onslaught in Northrend. However, I also found myself wanting to tread carefully and not contradict Blizzard lore, and eventually decided that it was a story better told outside of their IP.

I’ve had to focus on other things over the years, but the project itself is still alive and has evolved in a new direction using Unity and Blender. I was never satisfied with the stylization of the old character models that I had created, but here are some test renders and animations from what was then called The Scions of Mal’Ganis.



Modeling & Render Tests


  • Invisusira Test Pose
  • Invisusira Test Render
  • Atraira Test Render

  • Proto-Drake Scale
  • Drake Render
  • Creature Scaling

  • Characters & Weapons
  • Orc Texturing
  • Staff Modeling


Animation Tests


  • Atraira Turnaround
  • Invisusira Motion Test
  • Orc Armor Physics Test

  • Invisusira Speech Test
  • Drake Test Animation
  • Sparring Animation Test


The Future


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